Crystal Water FX - Flowing Water Shader 1.1 (水シェーダー)
This shader is a performant water shader that supports flowmaps. (It does not use Depth or ScreenSpace) It is best used indoor as well as fountains and smaller water objects. (It is not a good choice for oceans) To make the flow maps used by the shader please use this tool: http://teckartist.com/?page_id=107 You need ThryEditor for Material Editor https://github.com/Thryrallo/ThryEditor
This shader is a performant water shader that supports flowmaps.
(It does not use Depth or ScreenSpace)
It is best used indoor as well as fountains and smaller water objects. (It is not a good choice for oceans)
To make the flow maps used by the shader please use this tool: http://teckartist.com/?page_id=107
You need ThryEditor for Material Editor
https://github.com/Thryrallo/ThryEditor
Support
If you have issues you can write me on discord Tsuna#1184, via my discord server https://discord.com/invite/bDWEYUw or in VRChat "Cow Tsuna" I hope you enjoy my work!